IS

Lerch, F. Javier

Topic Weight Topic Terms
0.312 programming program programmers pair programs pairs software development problem time language application productivity best nominal
0.225 decision support systems making design models group makers integrated article delivery representation portfolio include selection
0.174 intelligence business discovery framework text knowledge new existing visualization based analyzing mining genetic algorithms related
0.141 explanations explanation bias use kbs biases facilities cognitive making judgment decisions likely decision important prior
0.136 learning mental conceptual new learn situated development working assumptions improve ess existing investigates capture advanced
0.116 task fit tasks performance cognitive theory using support type comprehension tools tool effects effect matching

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Kim, Jinwoo 1 Roy, Marie Christine 1
Base-rate Fallacy 1 Decision Support 1 Empirical Studies of Programmers 1 Mental Representation 1
Multiple Problem Spaces 1 Object-Oriented Programming 1 Representational Aid 1 Scientific Discovery 1

Articles (2)

Why is Programming (Sometimes) so Difficult? Programming as Scientific Discovery in Multiple Problem Spaces. (Information Systems Research, 1997)
Authors: Abstract:
    Our theoretical framework views programming as search in three problem spaces: rule, instance, and representation. The main objectives of this study are to find out how programmers change representation while working in multiple problem spaces, and how representation change increases the difficulty of programming tasks. Our theory of programming indicates that programming is similar to the way scientists discover and test theories. That is, programmers generate hypotheses in the rule space and test these hypotheses in the instance space. Moreover, programmers change their representations in the representation space when rule development becomes too difficult or alternative representations are available. We conducted three empirical studies with different programming tasks: writing a new program, understanding an existing program, and reusing an old program. Our results indicate that considerable cognitive difficulties stem from the need to change representations in these tasks. We conclude by discussing the implications of viewing programming as a scientific discovery for the design of programming environments and training methods.
Overcoming Ineffective Mental Representations in Base-rate Problems. (Information Systems Research, 1996)
Authors: Abstract:
    Many biases have been observed in probabilistic reasoning, hindering the ability to follow normative rules in decision-making contexts involving uncertainty. One systematic error people make is to neglect base rates in situations where prior beliefs in a hypothesis should be taken into account when new evidence is obtained, incomplete explanations for the phenomenon have impeded the development of effective debiasing procedures or tools to support decision making in this area. In this research, we show that the main reason behind these judgment errors is the causal representation induced by the problem context. In two experiments we demonstrate that people often possess the appropriate decision rules but are unable to apply them correctly because they have an ineffective causal mental representation. We also show how this mental representation may be modified when a graph is used instead of a problem narrative. This new understanding should contribute to the design of better decision aids to overcome this bias.